Baldur's Gate 3 Companions
All 10 companions in Baldur's Gate 3 – race, class and where to recruit each one, plus which of them you can play as an Origin character.
As
Astarion
Ga
Gale
Ka
Karlach
Lz
Lae'zel
Sh
Shadowheart
Wy
Wyll
Ha
Halsin
Ja
Jaheira
Mi
Minsc
Mt
Minthara

Baldur's Gate 3 has 10 companions who can join your party. Six of them – Astarion, Gale, Karlach, Lae'zel, Shadowheart and Wyll – are Origin characters: you can also pick them as your own character at the start, with their personal story. The other four join later, and some only if you make certain choices. Light spoilers about how and where you meet them.
All companions
| Companion | Type | Race | Class | Recruited | Origin character |
|---|---|---|---|---|---|
| Astarion | Origin (Type) | High Elf | Rogue | Act 1 – the Ravaged Beach, just west of the crashed nautiloid | Yes – playable |
| Gale | Origin (Type) | Human | Wizard | Act 1 – a magical portal on the Ravaged Beach near the Roadside Cliffs | Yes – playable |
| Karlach | Origin (Type) | Zariel Tiefling | Barbarian | Act 1 – the Risen Road, south of the Toll House | Yes – playable |
| Lae'zel | Origin (Type) | Githyanki | Fighter | Act 1 – the Ravaged Beach near the Cathedral Ruins, held captive by Tieflings | Yes – playable |
| Shadowheart | Origin (Type) | High Half-Elf | Cleric | Act 1 – found unconscious on the Ravaged Beach after the prologue | Yes – playable |
| Wyll | Origin (Type) | Human | Warlock | Act 1 – the Emerald Grove, after the goblin raid at the gates | Yes – playable |
| Halsin | Companion (Type) | Wood Elf | Druid (Circle of the Moon) | End of Act 1 – free him in the Goblin Camp and help him defeat the three goblin leaders | No |
| Jaheira | Companion (Type) | High Half-Elf | Druid (Circle of the Land) | Act 2 – the Last Light Inn, during the Harpers' fight against Moonrise Towers | No |
| Minsc | Companion (Type) | Human | Ranger | Act 3 – the Lower City of Baldur's Gate, through Jaheira's questline | No |
| Minthara | Companion (Type) | Lolth-Sworn Drow | Paladin (Oath of Vengeance) | Act 1 Goblin Camp (raid the Grove with her) – or knock her out non-lethally and rescue her at Moonrise Towers in Act 2 | No |
Good to know
Talk at campLong rest often and talk to everyone – many story scenes only happen at camp.
ApprovalCompanions react to your choices. High approval unlocks their personal quests and romances.
Four in the partyYou travel with three companions at a time. The rest wait at camp and can be swapped any time.
HirelingsNeed a class nobody covers? Withers in your camp can hire mercenaries – one for each class.
Pick a companion above for a short profile.
Reference page written by AI (Claude) and checked against the sources above. Games change with every patch – the patch this page was last checked for is shown at the top.