Baldur's Gate 3 Companions

All 10 companions in Baldur's Gate 3 – race, class and where to recruit each one, plus which of them you can play as an Origin character.

Image: Larian Studios / YouTube

Baldur's Gate 3 has 10 companions who can join your party. Six of them – Astarion, Gale, Karlach, Lae'zel, Shadowheart and Wyll – are Origin characters: you can also pick them as your own character at the start, with their personal story. The other four join later, and some only if you make certain choices. Light spoilers about how and where you meet them.

All companions

CompanionTypeRaceClassRecruitedOrigin character
AstarionOrigin (Type)High ElfRogueAct 1 – the Ravaged Beach, just west of the crashed nautiloidYes – playable
GaleOrigin (Type)HumanWizardAct 1 – a magical portal on the Ravaged Beach near the Roadside CliffsYes – playable
KarlachOrigin (Type)Zariel TieflingBarbarianAct 1 – the Risen Road, south of the Toll HouseYes – playable
Lae'zelOrigin (Type)GithyankiFighterAct 1 – the Ravaged Beach near the Cathedral Ruins, held captive by TieflingsYes – playable
ShadowheartOrigin (Type)High Half-ElfClericAct 1 – found unconscious on the Ravaged Beach after the prologueYes – playable
WyllOrigin (Type)HumanWarlockAct 1 – the Emerald Grove, after the goblin raid at the gatesYes – playable
HalsinCompanion (Type)Wood ElfDruid (Circle of the Moon)End of Act 1 – free him in the Goblin Camp and help him defeat the three goblin leadersNo
JaheiraCompanion (Type)High Half-ElfDruid (Circle of the Land)Act 2 – the Last Light Inn, during the Harpers' fight against Moonrise TowersNo
MinscCompanion (Type)HumanRangerAct 3 – the Lower City of Baldur's Gate, through Jaheira's questlineNo
MintharaCompanion (Type)Lolth-Sworn DrowPaladin (Oath of Vengeance)Act 1 Goblin Camp (raid the Grove with her) – or knock her out non-lethally and rescue her at Moonrise Towers in Act 2No

Good to know

Talk at campLong rest often and talk to everyone – many story scenes only happen at camp.
ApprovalCompanions react to your choices. High approval unlocks their personal quests and romances.
Four in the partyYou travel with three companions at a time. The rest wait at camp and can be swapped any time.
HirelingsNeed a class nobody covers? Withers in your camp can hire mercenaries – one for each class.

Pick a companion above for a short profile.

Reference page written by AI (Claude) and checked against the sources above. Games change with every patch – the patch this page was last checked for is shown at the top.