How to Get Nyrulna in Baldur's Gate 3: Winning Akabi's Jackpot and the Hidden Jungle Chest
Nyrulna, the legendary trident, is hidden in a jungle you can only reach by beating Akabi's rigged wheel. Here's how to win the jackpot and open the chest.

Some of the best loot in Baldur's Gate 3 is sitting in plain sight. Nyrulna is not. The legendary trident is locked in a chest in a jungle on another continent, and the only way there is to beat a djinni at his own crooked game show. Get it right and you walk away with a returning, thunder-blasting throwing weapon that also lets its wielder ignore fall damage.
The process is quick once you know the trick, but there's only one shot at it. This guide covers how to get into the circus, how to win Akabi's jackpot, what waits in the jungle and how to open the chest. It applies to the current version of the game – Patch 8 and the smaller hotfixes released since, which focused on bugs, stability and save problems and didn't change how Nyrulna is obtained.
Nyrulna at a glance
| Type | Trident +3 (Legendary) |
| Damage | 1d6+3 one-handed / 1d8+3 two-handed Piercing, plus 1d6 Thunder |
| Properties | Versatile, Thrown |
| Zephyr Connection | Returns to your hand when thrown; a throw causes a 6 m (20 ft) blast of 3d4 Thunder damage |
| Veil of the Wind | +3 m (10 ft) movement speed and jump distance, immunity to falling damage |
| Special actions | Zephyr Flash, Zephyr Break (each once per Short Rest) |
| Where | Locked chest in the Jungle, reached through Akabi's wheel in Act 3 |
Before you start
- You need Act 3. Akabi runs the "Spin the Wheel" stand in the Circus of the Last Days in Rivington, the first district you reach in Act 3.
- Bring gold. Each spin costs 500 gold, taken from the Traveller's Chest at camp.
- Pick your jungle runner carefully. Whoever wins the jackpot is sent to the jungle alone. That character needs to survive or sneak past dinosaurs and should be good at lockpicking, because the chest has a DC 20 Sleight of Hand lock. Astarion or a stealthy rogue is the natural choice.
- Save first. The jungle can only be visited once.
How to win Akabi's jackpot, step by step
- Get into the circus. It's in the northwest corner of Rivington, next to the Open Hand Temple. Klaus at the gate turns everyone away at first, but a successful Persuasion, Deception or Intimidation check – or a bribe – changes his mind. There's also a gap in the fence north of the main gate if you'd rather skip the talking.
- Find Akabi. Walk west down the traders' alley, past Zara's tent. His wheel stand is deep in the alley.
- Know the game is rigged. Akabi uses his ring to make sure nobody hits the jackpot. Spinning normally only ever gives you one of his 16 consolation prizes. Don't accuse him openly – that can get the speaker turned into a wheel of cheese for 20 turns and banned from playing.
- Steal the Djinni Ring. Have a stealthy character sneak behind Akabi and pickpocket his Djinni Ring. Without it, he can't rig the wheel.
- Alternative for Bards. A Bard can instead distract him mid-spin. This takes a DC 20 Perception check to spot the cheat and then a DC 15 Performance or Persuasion check to throw him off.
- Talk to Akabi with your jungle runner and spin. The wheel lands on the jackpot. Akabi accuses you of cheating and teleports that character to the jungle.
Winning ends the game for good: no more consolation prizes after that. If any of them catch your eye, such as the Boots of Very Fast Blinking, spin for them before you steal the ring.
Getting through the jungle
The jungle is in Chult, and it's dangerous for a lone adventurer. West of where you arrive is a den of Chult Alioramus – five of them plus a larger Alioramus Colossa. The dinosaurs drop no loot, so there's no reason to fight them unless you want to.
- Avoid the den. Sneak around it, or use flight or jumping magic to stay out of reach. Flying makes the whole area much easier.
- Optional: grab the ring on the cliff. On the cliff overlooking the den, a skeleton lies under a canvas shelter. The backpack next to it holds the Band of the Mystic Scoundrel and a journal explaining where you are.
- Head to the far southeastern corner. The only exit is a portal there.
- Open the chest beside the portal. The Sturdy Painted Chest next to the portal holds Nyrulna. It's a DC 20 Sleight of Hand lock, so bring lockpicks and buff your character first if you can.
- Step through the portal. It drops you in an outhouse back at the Circus of the Last Days.
Tips
- Throw it constantly. Nyrulna comes straight back to your hand, and every throw triggers a 3d4 Thunder blast around the target – even if the attack misses. Hitting an empty patch of ground doesn't trigger it.
- Use the mobility. Extra movement, longer jumps and immunity to fall damage make the wielder great at reaching high ground in Act 3.
- Mind the splash in town. The Thunder blast hits everyone nearby, including civilians. Throwing it around the Lower City can turn guards against you.
- Pack a lifeline. If you already have the Summon Us option for calling your party, the solo jungle trip becomes much safer.
Common mistakes
- Sending the wrong character. A fragile character with poor Sleight of Hand is the worst pick. You can't swap once you're in the jungle.
- Dropping important items there. Anything you drop in the jungle is gone for good, since you can't return. Dropping a Netherstone there softlocks the game.
- Expecting to rest or fast travel. Neither works inside the jungle. Heal up before you spin.
- Spinning without the ring. As long as Akabi still has his ring and no Bard has distracted him, you won't win the jackpot – even on your last spin.
- Panicking if your runner dies. A revival orb appears near Akabi's stall at the circus, so the character can be brought back.
Sources
This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.