GuidesBaldur's Gate 39 October 2026

How to Get Phalar Aluve in Baldur's Gate 3: Sword in the Stone Location in the Underdark

Phalar Aluve is a rare finesse longsword stuck in a stone near the Underdark's Selûnite Outpost. Here's where to find it and how to pull it free in Act 1.

Most weapons you find in Act 1 of Baldur's Gate 3 are plain upgrades. Phalar Aluve is different. This golden longsword is stuck in a rock in the Underdark, it can be made to sing or shriek, and it's one of the very few longswords in the game with the Finesse property – meaning Dexterity builds can use it just as well as Strength fighters.

Getting it is quick once you know where to look, but the stone won't let go for just anyone. This guide covers the location, every reliable way to free the sword, and how to get the most out of it. It applies to the current version of the game – Patch 8 and the hotfixes and updates released since, the latest in late September 2026 – none of which changed how the sword is obtained.

Phalar Aluve at a glance

Type Longsword +1 (Rare)
Damage 1d8+1 one-handed / 1d10+1 two-handed, Slashing
Properties Finesse, Versatile
Bonus +1 to Performance checks
Special Phalar Aluve: Melody – Sing or Shriek (Action, once per Short Rest)
Weapon actions Lacerate, Pommel Strike, Rush Attack
Location Underdark, just west of the Selûnite Outpost

Where to find Phalar Aluve

The sword is in the southeastern part of the Underdark, a short walk from the Selûnite Outpost – the fortified ruin you arrive at if you take the route down from the Shattered Sanctum under the goblin camp. There's a waypoint near the outpost, so once you've unlocked it you can fast-travel straight there.

Sketch map: where to find Phalar Aluve near the Selûnite Outpost
Sketch map: where to find Phalar Aluve near the Selûnite Outpost

From the outpost, the sword sits a little to the west and north. Look for a rock with a golden glow coming from it, surrounded by glowing mushrooms. You can't miss it once you're close.

How to get there, step by step

  1. Reach the Underdark. Any entrance works, but the Shattered Sanctum route drops you right next to the Selûnite Outpost.
  2. Deal with the outpost. If you're arriving from outside, a Minotaur may be heading for the gate. The outpost's defenses can take care of it if you lure it close.
  3. Leave the outpost area and cross the bridge to the north.
  4. Turn west at the first fork.
  5. Take the northern branch when the path splits again. The southern branch leads to a Bulette's hunting ground – avoid it unless you want a fight.
  6. Look for the golden glow in a rock among the glowing mushrooms. That's Phalar Aluve.

How to pull the sword from the stone

When you interact with the sword, you'll get a few options. The two that matter:

Method Check Result
Pull it out Strength, DC 15 Sword is freed if you pass
Study the ritual Religion, DC 15 Reveals the rite; shedding a little blood frees the sword
  1. Bring a strong character. Karlach and Lae'zel are the best choices for the Strength check. Cast Guidance on them first for an extra 1d4 on the roll.
  2. Or go the Religion route. Shadowheart, who has the Acolyte background, is a natural pick, and any character proficient in Religion will do. Pass the check, then choose the option to spill a few drops of your blood on the stone. It costs a hit point and the sword comes free with no further roll.
  3. Equip it. Phalar Aluve is a main-hand weapon, and its Melody effect only works while it stays equipped.

The Religion route has a bonus: party members with the Acolyte background earn the "Last Rites of the Dark Dancer" Inspiration. You don't get that if you simply yank the sword out with Strength.

Failed both checks? You can still get it. Spilling blood on the stone beneath the sword outside of the dialogue makes it light up, and then it can be pulled out without a check. The bg3.wiki lists a few ways to do this, such as having one party member attack another next to the stone or inflicting Bleeding.

Video: how to get the Phalar Aluve sword in the stone (by xGarbett)

What Sing and Shriek actually do

Phalar Aluve: Melody costs an Action, lasts five turns and recharges on a Short Rest. You pick one of two modes:

Neither mode needs Concentration, so it works on top of spells like Bless and Bane. Shriek is especially strong with multi-hit attacks and spells such as Magic Missile, since the bonus Thunder damage triggers on each hit.

Tips

Common mistakes

This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.