Hollow Knight: Silksong Areas
The regions of Pharloom in Hollow Knight: Silksong – from Moss Grotto to the Citadel and the Abyss – and what you find in each.

Hornet climbs through Pharloom, from the mossy depths at the bottom to the Citadel at the top. Act 1 covers the lower kingdom, Act 2 the Citadel, and Act 3 opens the Abyss and the lost kingdom of Verdania. Many side regions can be reached in more than one act. Use the buttons to filter regions, towns and hidden areas.
Moss Grotto
Region · The mossy starting area where Hornet escapes captivity. Home of the Moss Mother.
The Marrow
Region · Bony caverns leading on to Deep Docks. The Bell Beast and the first Bellway are here.
Bone Bottom
Town & hub · A small village near the start with a shop – your first safe haven.
Deep Docks
Region · Lava-lit docks with armoured enemies. Swift Step and Lace's first duel.
Far Fields
Region · Windy fields with updrafts. Get the Drifter's Cloak and face the Fourth Chorus.
Greymoor
Region · A big, rainy region of towers and lakes. Moorwing and the Chapel of the Reaper.
Bellhart
Town & hub · A bell-filled town. Defeat the Widow here for the Needolin.
Shellwood
Region · An overgrown wood. Sister Splinter guards the Cling Grip.
Hunter's March
Region · Dangerous ant territory. The Chapel of the Beast holds the Beast Crest.
Wormways
Region · Twisting tunnels near Shellwood. Weavenest Kahn and Sharpdart are hidden here.
Weavenest Atla
Hidden area · A Weaver nest opened with the Needolin. Eva upgrades your crests here.
Blasted Steps
Region · A sandstorm-swept climb to the Citadel gate, guarded by the Last Judge.
Read our guide →Grand Gate
Region · The entrance to the Citadel beyond the Last Judge.
Underworks
Region · The Citadel's workers' basement. The Cauldron holds the Clawline.
Read our guide →Choral Chambers
Town & hub · The heart of the Citadel with the Grand Bellway and the Songclave.
High Halls
Region · A spiky area that holds one of the Citadel's three melodies.
Whispering Vaults
Region · A shifting library with the Vaultkeepers' melody and Trobbio's stage.
Cogwork Core
Region · Hard platforming among machines. The Cogwork Dancers wait here.
Memorium
Hidden area · A hidden part of the Citadel with its own map.
The Cradle
Region · The top of the Citadel and the end of Act 2.
Sinner's Road
Region · A grim road to the lower depths – the route to The Mist and Bilewater.
Bilewater
Region · A poisonous swamp ruled by Groal the Great.
Exhaust Organ
Hidden area · Reached through The Mist. The Phantom guards Cross Stitch here.
Putrified Ducts
Hidden area · Filthy ducts holding the Key of the Apostate.
The Slab
Region · A prison. The First Sinner is locked in a cell here.
Wisp Thicket
Hidden area · Reached from Greymoor. Home of the Father of the Flame.
Sands of Karak
Region · A desert of timed platforming with the Coral Tower at its centre.
The Abyss
Region · The dark depths below Pharloom, where Silk Soar is found.
Verdania
Hidden area · A lost kingdom visited through memories with the Elegy of the Deep.
Section images: official Hollow Knight: Silksong trailers (Team Cherry, Xbox, Nintendo of America / YouTube).
Finding your way
Buy the mapMost area maps are sold by Shakra, the travelling mapmaker.
Get the CompassEquip the Compass tool to see where you are on the map.
Ride the BellwaysBeat the Bell Beast to unlock the Bellways, Pharloom's fast-travel network.
Check every wallMany rooms hide breakable walls, and the Needolin opens sealed doors.
Sources
Reference page written by AI (Claude) and checked against the sources above. Games change with every patch – the patch this page was last checked for is shown at the top.



