How to Share a Workshop Preset in Overwatch 2
Save a Workshop mode, generate a share code from Custom Game Settings, and verify that another lobby can import it.
Art: Blizzard EntertainmentOpen the Workshop mode in a custom lobby, save your preset, and use the Share Code control in Custom Game Settings. Send the generated code to the person you want to play with. They can import it from their own lobby settings. Test the code before sharing it widely so you know it loads the version you meant to send.
1. Load the finished mode in a custom lobby
Go to Play → Custom Games → Create. Open Settings and load the preset that contains your Workshop mode. If you have the mode open from a practice session already, check the current settings before you share. You may have left a temporary map selection or hero restriction in place while testing.
Check the Workshop rules and any lobby settings that affect the experience. A custom game can depend on both. For example, an exercise might assume a particular team layout even though its script itself works. Run a short test and verify that the players can spawn and that the first action in your mode works. This gives you a baseline before you try importing a copy.
2. Save your own preset first
Use the save preset option in Settings and give the setup a name you can recognize later. If you are updating a mode that friends already use, save the new setup separately if you want to preserve the old one. A name with a short version label or date can help you distinguish the two when you reopen the lobby.
Save after your final test if you made any changes during it. The preset is the copy you will reopen for future edits. Check it again before generating a new share code, especially if you have been switching between variants for different maps or player counts.
3. Generate a share code
- Open Settings from the custom lobby with your mode loaded.
- Find the Share Code control near the upper right of the settings screen.
- Generate the code and wait for it to appear.
- Copy it on PC or write it down if your platform does not offer clipboard copying.
- Send the code with the name of the mode and any setup information the recipient needs.
If you share a short code as text, keep it on its own line. That makes it easier to copy without an extra space or punctuation. Add the recommended player count or a short description separately so your friends can tell they have loaded the right preset.
4. Verify that the code works in a fresh lobby
Create another custom lobby or ask a friend to do it. Open Settings, choose the import control, and enter the code. Check the rules and map settings after the import. Then start a short test with the minimum number of players your mode needs. The important result is that the new lobby behaves like the preset you saved.
Have the recipient save the imported setup as a preset if they expect to use it again. This gives them a local preset they can select when creating a lobby. If you share a changed version later, tell them what changed and include the new code so they can keep the two versions separate if needed.
5. Fix a code that will not import or loads the wrong mode
Check the characters against the original code first. If you copied the code from chat, remove extra punctuation or spaces. Make sure the recipient is using Import in Custom Game Settings. Overwatch also uses codes for match replays, which are entered on a different screen.
If the code imports but the game behaves differently than expected, reopen your saved preset and check which settings were active when you generated it. Pay particular attention to map, mode, player slots, and hero limits. Generate a new code from the corrected setup and run the fresh-lobby test again before sending it.
If several people will host the mode, include one sentence about how to verify the version. A particular map, setting, or opening action can serve as a quick check. This makes it easier to diagnose a mismatch without comparing every Workshop rule.
Sources
This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.