How to Save the Tieflings in Act One in Baldur's Gate 3

Speak to Zevlor, defeat the Goblin Camp leaders, and confirm the refugees are safe before leaving Act One.

Art: Larian Studios

Speak to Zevlor in the Emerald Grove, deal with the three goblin leaders at the Shattered Sanctum, then return to Zevlor to confirm the refugees can leave. Do this before moving into the Mountain Pass or advancing the main story beyond the Act One wilderness. This walkthrough covers the Save the Refugees quest and the Grove's immediate safety. Protecting every individual tiefling across the game involves additional encounters.

1. Get the quest from Zevlor

Help at the Emerald Grove gate when you encounter the goblin attack. Enter after the fight and speak with Zevlor about the refugees. Read the Save the Refugees objective in your journal so you can see what the game expects next. The conflict has several possible branches. This route removes the threat from the Goblin Camp without inviting a raid to the Grove.

If you speak to Kagha, avoid escalating the dispute into a fight in the Grove. Optional encounters there can affect individual tieflings even if you later complete the broader quest. Check those scenes separately if you are trying to keep as many refugees alive as possible. For the main quest, leave the area once you know where to deal with the goblin leadership.

2. Reach the Goblin Camp

  1. Track the objective to the Goblin Camp.
  2. Head west from the Grove through the wilderness near the Blighted Village.
  3. Enter the camp and make your way inside the Shattered Sanctum.
  4. Locate Priestess Gut, Minthara, and Dror Ragzlin before deciding how to handle the fights.
  5. Check your party's health and position before attacking a leader.
Schematic of the route from the Emerald Grove to the goblin leadership
Schematic of the route from the Emerald Grove to the goblin leadership

You can look for Halsin in the camp's prison area. If you want to complete his rescue as well, check that objective while you are inside. Bringing a conspicuous ally through the camp can change how the goblins react, so decide whether you want to finish more of the camp quietly before taking on a larger fight.

Walkthrough covering the goblin leaders and the Save the Refugees quest

3. Defeat the leaders and verify progress

Deal with all three leaders for this route. If you want to separate the fights, leave Dror Ragzlin until later. Attacking him can make the rest of the camp hostile, so finish any conversations or quieter approaches you intend to use first. Read the quest journal between encounters to see which leader is still listed.

Position the party before starting each fight. Keep vulnerable characters away from edges and check where enemy reinforcements can enter. You can take the leaders in separate encounters if the camp state allows it. Once the journal indicates that the threat is dealt with, prepare to leave the camp and go back to the Grove.

4. Report back and finish the Grove sequence

Return to Zevlor and tell him what happened. Follow the resulting objective, including the celebration at camp when it is offered. Check that the journal reflects the outcome before taking a route that moves the story forward. Defeating the leaders and speaking to Zevlor are separate checkpoints. If you completed the fights but left without talking to him, revisit the Grove before advancing.

The refugees' future encounters occur beyond this quest. If you are working toward a broader achievement, check the individual people you want to protect rather than treating the completed Grove quest as proof that every person survived.

5. Fix a quest that has not updated

If the journal still asks you to defeat the leaders, check each name before returning to the Grove. If it asks you to report back, go to Zevlor instead of searching the camp for a fourth target. If you already advanced through a transition that resolves unfinished quests, check the current journal outcome and use an earlier save if you need to change it.

If the camp became hostile sooner than expected, approach the remaining objective from a position your whole party can reach. Save after resolving the Grove sequence if your difficulty permits it. That gives you a clear point to continue from once the refugees are safe.

Before leaving for the camp, decide whether you need to trade, rest, or change party members. Do it before starting a fight that makes the surrounding area hostile. Leave enough health and resources to reach the exit once the last leader falls, then return to the Grove to finish the journal objective.

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This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.