How to Use the Practice Tool in League of Legends
Open League of Legends’ Practice Tool, spawn a target dummy, and use gold, levels, and cooldown controls to test a champion.
Practice ToolArt: Riot GamesOpen Play in the League of Legends client, choose Practice Tool in the practice modes, and select the champion you want to test. Once you load in, use the practice sidebar to spawn a target dummy, add gold or levels, and refresh cooldowns. Start by setting up the exact situation you want to repeat, such as testing a combo with one completed item.
1. Start a practice lobby
Open the game mode picker and look for Practice Tool. Create the lobby and choose the champion and setup you want. You can practice alone. When you are comparing actions with a partner and your lobby offers multiplayer practice, invite them before starting. If your goal is to learn a champion's buttons, start solo so you can pause between attempts and read what each ability does.
Set a simple question for the session. For instance, you might want to learn whether you can land a follow-up ability after a dash, or whether a new item changes the damage from one rotation. Choose your starting level and build to resemble the situation you expect in an actual match.
2. Set up a target and your champion
- Load into the practice session and open the practice controls on the side of the screen.
- Use Add Gold if you need to buy an item for the test.
- Use Level Up until you reach the level you intend to practice.
- Spawn an enemy target dummy at a position you can return to easily.
- Turn on Auto-Refresh Cooldowns if you want to repeat the combo without waiting.
Use the sidebar labels when learning the controls. The game also has practice hotkeys, but the available key combination can depend on your control scheme and bindings. If a shortcut does not work, use the visible button and check the hotkey settings later.
3. Repeat a combo without changing the test conditions
Stand at a repeatable distance and do the combo at a pace you can follow. If it depends on a particular order, practice the first two inputs separately before adding the rest. A fixed dummy lets you see whether an ability reached its target and whether you cancelled an attack by moving or casting too early.
To compare two builds, keep your level, target, and sequence the same. Swap one item, repeat the combo, and compare the result. If you level up between tests or hit a different target, the result can change for reasons that have nothing to do with the item. Record what you changed and do a few repetitions before deciding.
4. Turn off shortcuts when practicing the real timing
Refreshing cooldowns is helpful while learning inputs. Turn it off when you want to understand what happens after a missed ability or how long you need to wait before trying again. The same principle applies to health and resource refreshes. Use them to repeat a drill, then practice one pass with normal limits if you want the timing to resemble a match.
You can also practice away from the dummy. For last-hitting, go to a lane and focus on one wave at a time. Use the normal attack timing for the champion and check how the damage changes when you buy an item. Keep the gold and level tools available for setup, but avoid changing them partway through the comparison.
5. Know what the test can tell you
A dummy is useful for repeatable damage and execution tests. A player can move away, retaliate, or change their build, and a few interactions can behave differently on a dummy. If a result seems surprising, read the ability and item descriptions and check whether the test setup actually reproduces the condition you care about.
End by trying the action under one extra constraint. Start farther away, perform it while moving into range, or wait through the normal cooldown after using it. This gives you something specific to use in your next game. If it still feels inconsistent, return to the simpler drill and identify which input changes between attempts.
If you are practicing with a friend, agree on the target's position before each attempt. Have them stay still for the first pass and move on the second so you can compare the same ability under both conditions.
Sources
This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.