How to List a Group for Mythic Plus in WoW Retail
List your own keystone in Premade Groups, state the goal of the run, and invite the roles your party still needs.
Art: Blizzard EntertainmentTo recruit for your Mythic+ keystone in World of Warcraft Retail, open Group Finder → Premade Groups → Dungeons and choose Start a Group. Select the dungeon shown on your keystone and make the key level and goal clear in the listing. You pick the applicants yourself. The listing gets the party together, and the keystone holder starts the run at the dungeon.
Create the listing from your current keystone
- Check the keystone in your bags. Note its dungeon and level. If a friend is supplying the key, ask them to confirm those details before you list.
- Open Group Finder with I if you use the default binding. Select Premade Groups, then Dungeons, and choose Start a Group.
- Select the matching dungeon and Mythic Keystone activity where the menu asks for it. Check the displayed key level. If it can be filled from your inventory, verify that it matched the key you plan to use.
- Submit the listing, then check that the advertised dungeon, level, and roles match what your party needs.
If you can enter a custom title, use it for the goal of the run. “+6 learning, finish even if over time” and “+6 aiming for timer” set different expectations. Keep the description specific. If you are recruiting to practice a route with friends, say so before inviting someone who expects a quick timed clear.
Fill the roles that are missing
A standard five-player group needs a tank, a healer, and three damage dealers. Count your existing party members first. If you are listing with a friend who will heal, look for a tank and the remaining damage players. Confirm the intended role for someone who applied with more than one option.
Review applicants for the run you described. Experience with the dungeon and utility the group can actually use matter more than inviting whoever appeared first. For a learning group, prioritize people willing to explain a route or wait through a mistake. For a run aiming to beat the timer, make sure the group is ready for the mechanics and difficulty you listed.
Once you have the roles you need, stop recruiting. If a player leaves and you reopen the listing, check that the goal and level are still accurate. If you switch to another key, update or replace the listing so new applicants know which dungeon they are joining.
Confirm the key before anyone starts the timer
Tell the party who is providing the keystone. Head to the correct dungeon and confirm the level again when everyone is inside. Give players time to prepare and discuss anything essential, such as the route or the first interrupt. Use a ready check if you want a clear answer from everyone.
The keystone holder activates the run from the dungeon's Font of Power. Agree on the start before the holder inserts and activates the key. A group listing doesn't perform that step. If the available key doesn't match what you advertised, tell everyone and decide whether to use it before committing.
For a first attempt, cover one or two assignments before starting. For example, ask who will stop an important cast in the opening pull. A short plan is more useful than a long explanation after the timer has begun.
Fix a listing that draws the wrong applicants
If people are joining for a different difficulty, reopen the listing and check the activity, key level, and wording. Avoid ambiguous titles such as “quick run” when your real goal is practice. If you are waiting for a specific role, check that it is still available and tell any applicant who queued for multiple roles what you need.
If the group tool prevents you from editing custom text, read the account or interface prompt and use the available listing fields. Confirm the goal in party chat before traveling if the listing itself could not communicate it. That lets players decide whether the run suits them while replacing a member is still straightforward.
Before starting, check three things: the correct dungeon, the intended level, and agreement about the run's goal. Those checks prevent the most frustrating listing mistakes.
If you plan to share leadership with a friend, agree on who will handle invitations before you list. Keep the keystone holder in the group and ask them to confirm the key again if anyone requests a different level.
Sources
This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.