Red Dead Redemption 2 Story Chapters
All six chapters and both epilogue parts of Red Dead Redemption 2 – where each one is set, who you play and how many missions it has, without big spoilers.

Red Dead Redemption 2 tells one long story in six chapters and a two-part epilogue – 104 missions in total. Arthur Morgan and the Van der Linde gang are on the run after a robbery goes wrong, and each chapter takes them to a new camp and a new part of the map.
Spoiler note: the summaries below only describe each chapter's setting and starting point – no twists or endings.
The basics
Arthur MorganYou play Arthur, a senior enforcer in Dutch van der Linde's gang, through all six chapters.
1899The main story is set in 1899, as the Wild West is fading and the law closes in. The epilogue jumps ahead to 1907.
The camp movesEach chapter is named after the gang's camp (or where they end up), so the map opens up as the camp moves.
A prequelThe story takes place before the original Red Dead Redemption (2010) – no need to have played it first.
Every chapter, in order
Chapter 1: Colter
Chapter (Arthur Morgan) · Camp: Colter, a snowed-in mining town in the Grizzlies (Ambarino) · after a robbery in Blackwater goes wrong, the Van der Linde gang hides out in a blizzard. The tutorial chapter – 6 missions.
Chapter 2: Horseshoe Overlook
Chapter (Arthur Morgan) · Camp: Horseshoe Overlook near Valentine (New Hanover) · the gang comes down from the mountains and the open world unlocks. Make money, explore and meet the camp – 18 missions.
Chapter 3: Clemens Point
Chapter (Arthur Morgan) · Camp: Clemens Point near Rhodes (Lemoyne) · the gang moves south and gets tangled up with two feuding plantation families – 17 missions.
Chapter 4: Saint Denis
Chapter (Arthur Morgan) · Camp: Shady Belle, a ruined mansion in the bayou outside Saint Denis (Lemoyne) · big-city schemes and a darker, more desperate tone – 14 missions.
Chapter 5: Guarma
Chapter (Arthur Morgan) · Setting: Guarma, a tropical island far from home · a short, linear chapter with no open-world camp – 9 missions.
Chapter 6: Beaver Hollow
Chapter (Arthur Morgan) · Camp: Beaver Hollow, a cave hideout in Roanoke Ridge near Annesburg · the gang's final chapter and the end of Arthur's story – 19 missions.
Epilogue Part 1: Pronghorn Ranch
Epilogue (John Marston) · Setting: Pronghorn Ranch in Big Valley (West Elizabeth) · years later, John Marston takes a ranch job and tries to live an honest life with his family. New Austin opens up – 10 missions.
Epilogue Part 2: Beecher's Hope
Epilogue (John Marston) · Setting: Beecher's Hope in the Great Plains (West Elizabeth) · John builds a home of his own for his family – 11 missions.
Good to know
Don't rush Chapter 2It's the best time to explore, hunt and grab free horses like the white Arabian.
Saint Denis secretsFrom Chapter 4 you can track down the hidden vampire in Saint Denis.
Side content waitsMissing stranger missions or hunts is fine – much of the world is still there to explore in the epilogue.
Sources
Reference page written by AI (Claude) and checked against the sources above. Games change with every patch – the patch this page was last checked for is shown at the top.