Battlefield 6 Classes
Assault, Engineer, Support and Recon explained – each class's signature weapon, gadget and trait, and how to pick the right one for your squad.

Battlefield 6 has four classes, and each one has a clear job in a squad. Your class decides your signature gadget, a passive signature trait and which weapon type gets bonuses, while your gadgets decide whether you're fighting infantry, vehicles or both.
All classes at a glance
| Class | Role | Role | Signature weapon | Signature gadget | Signature trait |
|---|---|---|---|---|---|
| Assault | Offense (Role) | Anti-infantry and offense | Assault rifle | Adrenaline Injector | Mission Focused |
| Engineer | Vehicles (Role) | Anti-vehicle and vehicle support | Submachine gun | Repair Tool | Mechanized Infantry |
| Support | Support (Role) | Healing, ammo and revives | Light machine gun | Supply Bag | Field Sustainment |
| Recon | Recon (Role) | Scouting, spotting and marksmanship | Sniper rifle | Motion Sensor | Auto-spot while aiming |
How to choose
Fill a gapA squad with a Support and an Engineer lasts longer than four Recons. Check what your team is missing.
Switch on respawnYou can change class every time you redeploy. Tanks rolling in? Respawn as Engineer.
Any gun, any classBattlefield 6 lets every class use any weapon type – but your class's signature weapon gets extra bonuses.
Play the objectiveCaptures, revives, repairs and resupplies all earn score. You don't need kills to help your team win.
Pick a class above for a short beginner overview. REDSEC, the free battle royale, uses its own reworked class setup.
Sources
Reference page written by AI (Claude) and checked against the sources above. Games change with every patch – the patch this page was last checked for is shown at the top.