Valorant Patch 13.10 Notes: Cypher, Killjoy and Vyse Cooldown Buffs, New Assist Rules and Replay Bookmarks

Patch 13.10 cuts Sentinel cooldowns from 60 to 45 seconds, explains new assist rules, adds replay bookmarks and gives Gauntlet: Glitched party queues and a Hush ultimate.

Art: Riot Games

Riot Games released Valorant Patch 13.10 on November 10, 2026 for PC and consoles, and it's a patch for Sentinel players. Cypher, Killjoy and Vyse all get their main setup tools back faster after they're destroyed, and Riot finally explains the assist changes that quietly went live two patches ago. There's also a new replay bookmarking tool and a big round of updates for the Gauntlet: Glitched mode.

There are no weapon or ranked changes this time, so the balance story is all about the Sentinels.

TL;DR

  • Cypher, Killjoy and Vyse: the cooldown after their signature tool is destroyed drops from 60 to 45 seconds.
  • Cypher: Spycam reclaim cooldown goes up from 15 to 20 seconds.
  • Sage: Healing Orb targeting is more accurate and now shows a crosshair.
  • Assists: new damage-assist route and a stricter rule for healing assists, introduced back in 13.08.
  • Replay bookmarking: mark moments in your replays (no default key on PC).
  • Gauntlet: Glitched: party queue for up to five players, new Hush ultimate, new glitches and a long balance list.

Sentinel buffs

The headline change hits all three Sentinels that rely on a single deployable to hold a site:

Agent Ability Cooldown after destroyed
Cypher Spycam 60 sec → 45 sec
Killjoy Turret 60 sec → 45 sec
Vyse Arc Rose 60 sec → 45 sec

Riot notes that 45 seconds sits a little below the 50-second signature cooldowns Initiators work with. In practice, this means a Cypher who loses a camera early in a round has a much better chance of getting it back before the retake, and Killjoy's turret becomes less of a free kill for teams that clear it first.

There is one trade-off for Cypher. Picking up Spycam now puts it on a 20-second cooldown instead of 15, which Riot says brings it in line with other Sentinels. Repositioning the camera mid-round is now a bigger commitment.

Sage Healing Orb

Sage's Healing Orb now targets allies more accurately, matching how Miks' Harmonize works, and a crosshair appears while you aim the heal. Riot also fixed a bug that let Healing Orb heal allies without line of sight. No numbers changed, but fewer missed heals in hectic retakes is a real quality-of-life upgrade.

Assist changes explained

Riot says it changed assists in Patch 13.08 but left the details out of those notes. Here's how they work now:

  • Damage assists: the old rule still applies – deal at least 50 damage to an enemy that a teammate later kills. A new second route also gives you an assist for dealing more than 10 damage to an enemy within 3 seconds of a teammate killing them.
  • Healing assists: you only get an assist if the player you healed gets a kill within 10 seconds after your heal ends.

In short, chip damage right before a trade now counts, while healing someone who never fights again no longer pads your scoreboard. Phoenix also no longer gets a Blaze assist after the assist window has ended.

Replay bookmarking

Replays get a new bookmarking feature. Bookmarks are private to you and appear on the replay timeline, making it easier to jump back to a clutch or a mistake later.

  • PC: there's no default keybind. Set one under Settings → Controls → Interface → Replay Bookmarking.
  • Console: use the new bookmark option in the in-game Options menu.

Gauntlet: Glitched

The limited mode gets its biggest update so far. You can now queue as a party of up to five, although pairings are still randomized. New content includes:

  • A new ultimate, Hush's Suspension: a steerable projectile that levitates players where it lands when reactivated.
  • New glitches: Cypher's Spycam can turn into "Extreme Supervision", handing you a Classic that upgrades to a Sheriff, and Skye's Trailblazer can become "Give a Dog a Gun", a Classic that upgrades to a Frenzy.
  • New upgrades for Hush, Cypher, Veto and Waylay abilities, such as Cypher's "Always Watching", which doubles targeting range and makes tracking darts harder to remove.

Riot also rebalanced more than a dozen existing upgrades. Some notable ones:

Upgrade Change
Blast Pack – Packs a Punch Armed damage L2 60 → 75, L3 125 → 145
Boom Bot – Overclocked L2 speed 150% → 125%, durations L2 8 → 7 sec, L3 12 → 10 sec
Prowler – Chonky Cat Health L2 90 → 100, L3 120 → 145
Stim Beacon – Quick Hits Duration 2 → 4 sec at L2 and L3
Headhunter – They Are So Dead Now has a 25-sec recharge at L3, ammo 2 → 1
Blaze – Quickburn Recharge L2 15 → 20 sec, L3 6 → 10 sec

Several upgrades, such as Contingency's Redundancy, Fakeout's Reprint and Trapwire's Broadband, now get recharge timers at higher levels, and some lose a charge at level 3.

Bug fixes worth knowing

  • Vyse: Steel Garden's weapon-disable visuals now match who can actually fire, and enemies can no longer dodge it by crouching at its edge on different elevation.
  • Hush: Suspension effects no longer stick to weapons or the Spike, and interactions with Yoru's Fakeout, Phoenix's Run It Back and Raze's Blast Pack were fixed.
  • Viper: missing Pit activation voice line restored.
  • Maps: utility no longer hides behind foliage on Ascent, abilities stop clipping through structures on Breeze, Split, Summit, Sunset and Corrode, and Corrode Deathmatch spawns no longer cluster around A Site.
  • PC: Chamber's Rendezvous and Killjoy's Turret work again after a round rollback in custom games.
  • Console: Cypher's Cyber Cage now triggers controller vibration, and Sova's combat report credits Shock Bolt correctly.

What it means for players

A 15-second faster comeback for Spycam, Turret and Arc Rose makes holding a site alone more realistic. Cypher and Killjoy could see more play, especially on maps with long retakes, while the higher Spycam pickup cooldown stops Cypher from cycling his camera freely. The assist changes won't change how you play, but they should make the scoreboard a fairer picture of who actually helped win the fight.

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This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.