Rainbow Six Siege Y11S3.3 Patch Notes: Denari, Jackal and Commando 9 Buffs in the Last Small Patch

Y11S3.3 tweaks eight operators and gadgets, from Denari's T.R.I.P. damage to Jackal's Eyenox range, and Ubisoft says it's the last patch of its kind.

Rainbow Six Siege
Image: Rainbow 6 / YouTube

Ubisoft has published the patch notes for Rainbow Six Siege Y11S3.3, posted on November 3, 2026. It's a light update: eight small number changes to operators, gadgets and one weapon, a privacy improvement and nine bug fixes. The notes describe the changes as small adjustments that don't aim to change any operator's overall power level.

What makes 3.3 notable is what comes after it. In the Community Checkpoint on November 2, Ubisoft said this will be the last update of its kind. Starting next season, the smaller .1 and .3 patches will ship fewer but more noticeable changes. The notes call these changes "upcoming", and Ubisoft hasn't given an exact deployment time.

Video: Community Checkpoint #6, where the 3.3 changes and Y11S4 plans were discussed (by Rainbow 6)

TL;DR

  • Denari: T.R.I.P. Connector damage up from 20 to 22.
  • Jackal: Eyenox Model III range up from 12 m to 15 m.
  • Commando 9: damage up from 36 to 38. That matters for Mozzie, Noor and Sentry.
  • Smaller tweaks for Ace, Aruni, Brava, Flores and the Nitro Cell.
  • Your privacy settings now also apply to the match intro, ready screen and scoreboard.
  • Nine bug fixes, mostly to menus and UI.
  • Coming in Y11S4: a TCSG nerf, a Half Reinforcements Testing Grounds, Hostage and Secure Area back in Quick Match, and the 3v3 Arcade playlist.

Balance changes

Operator / item Change Before After
Denari – T.R.I.P. Connector Damage 20 22
Jackal – Eyenox Model III Range 12 m 15 m
Commando 9 (Mozzie, Noor, Sentry) Damage 36 38
Ace – S.E.L.M.A. Aqua Breacher Second charge deployment time 1.0 s 1.1 s
Aruni – Surya Gate Overload duration 30 s 28 s
Brava – Kludge Drone Cooldown after a missed shot 1 s 0.9 s
Flores – RCE-Ratero Charge Self-destruction time 10 s 11 s
Nitro Cell Damage 180 185

Denari, Jackal and the Commando 9

These are the three changes Ubisoft named during the Checkpoint. Denari's T.R.I.P. Connector laser now deals 22 damage instead of 20 to attackers who walk through it. That makes the trap a little more punishing without changing how it works. Jackal's Eyenox scan reaches 15 meters, up from 12, so his scanner reaches further than before.

The Commando 9 going from 36 to 38 damage is the change most players will notice. It's a weapon used by Mozzie, Noor and Sentry, so all three get a little more firepower.

The smaller tweaks

  • Ace gets slightly slower: his second S.E.L.M.A. charge takes 1.1 seconds to deploy instead of 1.0.
  • Aruni's Surya Gate stays overloaded for 28 seconds instead of 30, so a gate that has been shot out comes back a little sooner.
  • Brava recovers faster after missing a shot with her Kludge Drone: 0.9 seconds instead of 1.
  • Flores' RCE-Ratero drone now takes 11 seconds to self-destruct instead of 10.
  • The Nitro Cell deals 185 damage, up from 180.

Other changes

The only other change is for privacy: if you've set your player privacy options to hide your details, those settings now also apply during the match intro, on the ready screen and on the scoreboard. Ubisoft lists it under its anti-toxicity changes.

Bug fixes worth knowing

  • Some throwable gadgets stayed deactivated after the effect of a disrupting electronic gadget had worn off.
  • Unlocking an operator could sometimes trigger an infinite loading screen during the cinematic.
  • Shooting range targets showed white hit marks instead of red.
  • RT and LT on Xbox controllers didn't work in the My Rank menu of the Career tab.
  • Lower-level players couldn't see the Daily Challenge in the Challenge panel, even though it showed as completed in the After Action Report.
  • Changing the default monitor didn't apply in fullscreen mode.
  • Text chat stayed active after selecting Find Next Match.
  • The Login Rewards timer overlapped a button in the news carousel.

No known issues are listed in the notes.

What's coming in Y11S4

The November 2 Community Checkpoint laid out several bigger changes for next season. Ubisoft hasn't given a name or launch date for Y11S4 yet.

  • TCSG nerf. Ubisoft confirmed the shotgun will be nerfed but hasn't published numbers.
  • Ranked map pool. Seasonal map rotation ends. Ranked goes back to a "best of" pool of about 15 maps, including the nine currently played in pro competition.
  • Testing Grounds returns with Half Reinforcements, with feedback collected through an in-game survey. A later Testing Grounds will try a Hostage rework.
  • Hostage and Secure Area return to Quick Match in the regular rotation. Whether Hostage comes back to Ranked depends on Testing Grounds feedback.
  • The 3v3 Arcade playlist returns.
  • In the Ubisoft News version of the Checkpoint, Ubisoft also said the Attacker Secondary Gadget idea has been cut and Operator mastery has moved to Y12S1.
  • Mira and Zofia prototypes are being tested, but no changes are planned for them yet.

What it means for players

Y11S3.3 won't shake up the meta. The Commando 9 buff is the one to watch, since it makes three popular defenders a bit stronger. Denari and Jackal also get small quality-of-life buffs. The bigger story is Ubisoft's new approach: after this patch, mid-season updates should be fewer but more meaningful. Y11S4 is shaping up to be a significant season with a fixed ranked map pool, returning modes and a TCSG nerf.

This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.