How to Use Line of Sight to Group Casters in WoW: Forever
Use a doorway or corner to bring ranged enemies to your tank, and avoid losing line of sight to your own healer.
Line of Sight to Group CastersArt: Blizzard EntertainmentWhen a caster won't follow your tank in World of Warcraft: Forever, have the group wait behind a solid corner, pull the pack, and move behind that corner too. A caster that needs line of sight may walk forward to regain it. Catch the enemy on your side of the corner so the group can fight it together. The healer needs a clear view of the tank even while the enemies can't see the party.
Pick a corner that works for both sides of the pull
- Choose a wall, turn in a corridor, or doorway with cleared space on your side. Check that the party can stand behind the wall without moving into another pack.
- Tell the group where to wait. “Behind this corner until the casters come in” is enough if everyone can see the position. Point it out before you engage.
- Get the enemies' attention with a ranged attack or another suitable opener. Then move behind the corner and out of their line of sight.
- Wait for the ranged enemies to move. Pick them up as they clear the corner, then hold the group where your healer can see you.
The retreat path is part of the pull. Don't choose a corner that forces you to cross through other enemies on the way back. If you are testing the technique for the first time, start with a small group and room to back up. That gives you time to see which enemies follow and which ones stay in place.
Give the caster a reason to move
Melee enemies usually close the distance without help. A ranged enemy may stop in the open and cast at a visible target. When you step behind a wall, you want the caster to move toward the last useful target rather than stay where it is and attack someone else. That's why the whole group should wait with you instead of standing at the doorway.
Don't peek back out just because the caster didn't move immediately. Watch for the melee enemies and position yourself to pick them up without stepping into the open. Once the caster rounds the corner, use your usual threat abilities on it. Let the group know when the pack is in place and damage can begin.
For example, imagine a corridor with two melee mobs and one caster. Start the fight, turn the corner, and stop where your healer is standing with a clear view. The melee enemies arrive first. Keep them there while you wait for the caster. If a damage dealer goes around the corner to attack early, remind them to return before the next pull. Giving the caster a visible player can defeat the setup.
Protect the healer's line of sight
The wall should separate the party from the enemy's initial position. It shouldn't divide the tank from the healer once the pack is in place. Look back before engaging and check where the healer intends to stand. If you expect to take a hit while running back, make sure that the final position is close enough for a heal.
As the pack arrives, avoid backing around a second corner out of habit. That can leave the healer unable to cast at the moment you need help. If you must move farther, call it out. If you're healing, step toward a position that gives you a clear view of the tank without putting you back in the caster's original view too early.
Have a fallback when the caster stays put
If a caster refuses to move, first check whether it can still see someone. Ask the party to step fully behind the wall. If that doesn't work, decide whether to interrupt it from a safe position, use crowd control, or move the fight to a better spot. Don't chase blindly into another pack just to force the original plan to work.
A successful pull leaves the important targets close enough for the group to handle together. If that happens without every enemy stacking on the exact same point, you can stop moving. Keep the group safe, make it easy for the healer to cast, and mark or call the caster you want interrupted.
After the pull, note what made it work: the corner, where the party waited, and how long the caster took to follow. Use that information next time rather than treating every doorway as equally good.
Sources
This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.