How to Set Loot Rules Before a Dungeon in WoW: Forever

Agree on Need, Greed and Pass before the first pull, and make sure any reserved item is clear to the whole group.

Art: Blizzard Entertainment

Before your first pull in World of Warcraft: Forever, ask the party leader what loot rules the group will use. If the group is rolling with Need, Greed, or Pass, agree on what counts as Need and say whether any item is reserved. Write the agreement in party chat so everyone can see it, including the player who just joined and isn't in voice chat.

Agree on the rule before anyone commits to the run

  1. Ask the party leader to confirm the loot method and how the group should roll. If you are the leader, check the current method in the party controls before describing it.
  2. Decide what qualifies for Need. A common agreement is to use it for an upgrade for the role you are playing, and Greed for selling, disenchanting, or a secondary role unless the group agrees otherwise.
  3. Ask whether any item is reserved. Name the exact item and recipient if there is a reservation, and give everyone a chance to agree before the first pull.
  4. Repeat the rule when a replacement player joins. The rule hasn't reached them just because it appeared earlier in party chat.

A practical message is: “Need for your current role; Greed for off-spec or selling; no reserves. Ask in party chat if an item is unclear.” Change the line if the group uses a different rule. For a reserve, say which item is reserved rather than assuming everyone knows from the group listing.

Read the roll before choosing a button

When the group's loot method gives you a roll window, check the item before you click. Need takes priority over Greed; a lower Need roll can beat a higher Greed roll. Pass declines the item. If two eligible players choose the same priority, their rolls decide between them.

A button being available doesn't mean the group's agreement allows you to use it. If an item looks valuable but doesn't help your current role under the rules, use Greed or Pass. If you're unsure whether an unusual item counts for your role, ask promptly. Don't wait for the roll to expire while the group is discussing something unrelated.

For example, suppose a melee weapon drops and a player wants it for the role they are playing, while another player wants to sell it. Under the sample rule, the first player rolls Need and the second rolls Greed. If nobody needs it, the Greed rolls decide who gets it. This avoids a discussion about the sale price in the middle of the dungeon.

Settle edge cases while everyone can still choose

Before starting a run with a guildmate or a friend playing a different role, agree on off-spec upgrades if they matter. A player who is tanking for the group may want an item for damage later. That can be fine if the group agrees, but the player should ask before rolling Need against someone using the item in their current role.

Agree on disenchanting, too, if the group cares about the materials. If somebody wants to take unwanted gear and distribute materials, make the arrangement clear before they roll. Don't assume that a player who selected Greed automatically agreed to give up an item they won.

Reservations are an agreement, so explain them plainly before the run. If you're joining specifically for the reserved item and would not otherwise join, leave before the group starts. If nobody announced a reserve until after the item dropped, pause and ask the leader to clarify instead of treating a new rule as something everyone previously accepted.

Recover from a mistaken roll

If you clicked the wrong button, say so immediately. Identify the item and explain which roll you meant to choose. If you win, check whether the client allows you to trade it to the eligible player; don't promise a trade until you've verified that the item can be transferred. Keep the item unequipped while you resolve it.

If no one knows what the group agreed to, stop before the next pull and settle it in party chat. Confirm the rule once, then continue. For a regular group, save a short line you can paste before every dungeon. A consistent reminder is quicker than rebuilding the agreement after the first contested drop.

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This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.