How to Ping Loot for Your Squad in Apex Legends
Mark the exact item your squad needs, request compatible ammo, and keep important pings visible during a fight.
Art: Electronic ArtsIn Apex Legends, aim at the loot you want to share and tap your Ping input. Make sure the game identifies the item itself before you press. Your squad gets a marker and can see what you found without searching the whole room. Use item pings for things a teammate can act on, such as ammunition they requested, a useful attachment, or a recovery item they need.
Ping the item and confirm the marker
- Check the Ping binding in Settings. Keep it somewhere you can reach while aiming.
- Move close enough to highlight the item. Center your aim on its label, especially when several items are close together.
- Tap the ping input and look for the marker or listen for the item callout.
- If you pinged the floor or another item, adjust your aim and correct the marker. Move on once the teammate has enough information to find it.
Check the exact name and rarity when an attachment is part of a pile. A useful sight can be next to a magazine for a completely different weapon. If the callout names the wrong item, the teammate may run over and find nothing they can use. Aim and check before repeating the ping.
If the loot is inside a building, let the item marker do most of the work. Add a short callout if the route is confusing, such as “upstairs by the door.” That is useful in buildings where two floors overlap on screen and a marker alone leaves the teammate guessing where to enter.
Ask for a specific resource
Open the inventory and look at the relevant slot. Use the displayed ping or request input where the interface supports an item request. For example, check the ammo associated with the weapon you intend to keep. If the request doesn't appear, read the item or slot's prompts and make the call verbally or in chat if needed.
Make the request before you run completely dry. A teammate who sees it while looting can flag a stack or share some of what they have. If you change weapons, confirm which ammo you need now before following old markers. It is easy to grab the wrong stack while moving between buildings.
When you drop supplies for someone, ping the actual stack after it hits the ground. Say who it is for if both teammates need the same resource. If you only need to share a few items, check the amount in your inventory before dropping a whole stack. Keep enough for the next fight if the squad is about to move.
Share loot that helps the next fight
Early in a match, ping a usable weapon or ammunition for a teammate who hasn't found any. Later, prioritize items you know the squad needs. If someone already marked an attachment for themselves, leave it while they are coming unless they say they don't need it.
Pick the right time. If the squad is already fighting, an enemy position or a safe route can matter more than a spare attachment. Send the important combat information first and return to the loot call when the area is safe. Your teammates should be able to recognize which marker needs immediate attention.
For example, if a teammate asks for healing supplies after a fight, ping a useful item in the room you have cleared. If you see another squad outside, mark the threat before asking anyone to cross the street for the item. The loot stays useful only if the teammate can reach it safely.
Fix a ping that doesn't say what you meant
If you get a generic location marker, move closer and aim at the specific item until the interaction text appears. If the input opens a wheel, use the short press for a simple contextual ping. Check your controller or keyboard settings if the behavior still doesn't match the on-screen prompt.
If the marker is gone by the time the teammate reaches the area, confirm the item is still there before marking it again. Someone may have picked it up or moved it. If you can't see the item anymore, tell the teammate and avoid sending them back into the same room.
Use a quick practice check with your squad: mark one item, request another, then call out a threat. Once the three inputs feel distinct, the system makes it easier to help without filling the screen with signals.
Sources
This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.