How to Enter the Ruins of Lordaeron in WoW: Forever
Find the portal above the Undercity, prepare for faction-specific quests, and trigger the encounters that are easy to walk past.

The Ruins of Lordaeron portal is in the ruins above the Undercity in Tirisfal Glades. As you approach the entrance to the ruined city, check the left side for the instance portal before heading farther into the capital. Blizzard lists this five-player dungeon for levels 15–20. Horde has the easier approach, while Alliance groups need to travel into Horde territory.
1. Find the entrance above the city
- Travel to the Undercity approach in Tirisfal Glades and meet the group outside the ruined city.
- Face the entrance into the ruins and look to the left for the instance portal.
- Enter the portal as a group. If someone has gone farther down into the Undercity looking for the dungeon, have them return to the approach above it.
- Check your quest log and decide whether you're making a full clear or heading for a specific objective. Some encounters need an extra interaction and won't start just because you passed nearby.
Horde players can use the familiar Undercity approach. Alliance players should agree on where to regroup before entering Tirisfal. The dungeon itself can be run by either faction, but the approach is still in Horde territory. The entrance is at the ruins, so Alliance players don't need to descend through the capital to find it. If someone gets separated during travel, wait at the agreed meeting point rather than sending them into the city after the rest of the party.
2. Bring the right quests for your faction
The dungeon has different quest pools for Horde and Alliance. Check the faction-specific list before traveling, since some objectives have lead-ins outside the instance. Horde players interested in the final boss quest should check Rear Guard Patrol, which leads into The Wrath of Rath'mael. If you're making the trip as Alliance, use the Alliance quest list rather than assuming that quest will be available.
Tell the group if you need the Crest of Lordaeron. The crest has more than one possible spawn location. Method lists a room near the Baron's area, a room off Bjork's patrol path, and a rooftop route. If it isn't in the first room you check, inspect the other possible locations while the group is still together. Also check whether anyone needs the Baron's quest item before you leave his section. That's easier than asking the entire group to backtrack after the last encounter.
3. Trigger the encounters you can walk past
| Encounter | What to do |
|---|---|
| Witherfang | Watch the broodlings and the boss's patrol near the entrance. Give the tank time to gather the pull. |
| The Baron | Stay out of the cleave and leave room for the knockback. The tank should be ready to recover threat. |
| Viktor the Vile | Interact with the Grim Campfire in the ruined house. Clear the skeleton waves to bring out Viktor. |
| The Abandoned | Approach the statue with glowing red eyes to start the event. Save an interrupt or stun for Drain Life. |
| Bjork | Fight in cleared space so a knockback doesn't send anyone into another pack. |
| Rath'mael | Reach the central area, clear nearby enemies, and interrupt or stun Flamestrike when possible. |
Wait for the healer to recover mana before starting the campfire or statue events. The waves are part of the encounter, and starting the event too early forces the healer to work through several groups before the boss appears. Use the same pause before Rath'mael if you have just finished a difficult pull. Make sure someone can interrupt Flamestrike and tell the group who is taking the first cast.
4. Check progress before the party leaves
After Rath'mael, look through your quest log before anyone leaves the instance. If an objective is missing, identify whether it needs a boss kill, the crest, or a turn-in. A group that went straight toward the center may have missed an event boss on the outer route. Tell the party which objective you need and use the cleared route to reach it.
For a first visit, make a note of the campfire and statue before the run. They are easy to mistake for scenery when you're following another player through the ruins.
Sources
This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.