How to Enter the Hall of Thanes in WoW: Forever
Find the Hall of Thanes portal below Ironforge, collect quests, and prepare your group for all four bosses.

The Hall of Thanes portal is under the High Seat in Ironforge. Enter the throne room, take the passage on the left, and follow it down through Old Ironforge. Blizzard lists this five-player dungeon for levels 13–18. The portal is inside an Alliance capital, so Horde groups should plan their approach before setting out.
1. Go downstairs from the throne room
- Enter Ironforge in Dun Morogh and head to the High Seat.
- Walk into Magni’s throne room and look for the open passage on the left.
- Follow the passage downhill into Old Ironforge. Keep descending toward the bridge and instance portal.
- Pause outside the portal and check which quests each player can pick up before entering.
The approach is inside the city. Looking for a portal in the snowy hills outside Ironforge will send you in the wrong direction. If you’ve reached the throne room but can’t see the portal, look left and follow the downward passage. The instance entrance is at the bottom of the Old Ironforge route, below the level of the throne room.
For Horde: Horde characters can run the dungeon, but the route through Ironforge goes through a hostile capital. An Alliance walkthrough is useful for the last stretch from the High Seat, but doesn’t show a safe approach through the city for Horde players. Agree on a meeting point before traveling, especially if your group is near the low end of the level range. If the group has never been inside Ironforge, give the approach its own time rather than treating it as part of the dungeon clear.
2. Collect the available quests
Look for quest givers in Old Ironforge and inside the instance. Important Heirlooms is associated with Thom Filch near the bridge. Alliance players should also check for The Restless Dead from Afadra Dunwall. Quest eligibility can differ by faction and character progression, so check the available quests on your own character.
Inside, stop for the Ghostly Attendant before fighting Faldrim Anvilmar. Pick up An Ancient Grudge before the kill if it’s available. If you’re doing Important Heirlooms, look around the burial areas and raised platforms as you move through the instance. Check the collection count during the run. You can pick up the heirlooms as you go instead of retracing the route after the last fight.
3. Clear the four bosses
| Boss | What to watch for |
|---|---|
| Faldrim Anvilmar | Clear nearby ghosts and make room for the pull before he patrols into the group. Interrupt Mind Blast if you can. |
| Magmatus | Deal with nearby Dark Iron casters, then give the tank room to hold the elemental away from the group. Watch for Fire Nova and Combust. |
| Plunder | Fight in a cleared spot. His knockback is easier to handle if nobody can be thrown into another pack. |
| Durgen Dirgehammer | Clear the surrounding enemies before the pull. Leave room for players who are feared, and have the tank ready to handle the golems. |
The hall is fairly linear. The easiest place to lose time is between bosses when a patrol joins a pull. In the Dark Iron rooms, move away from bombs and interrupt summoners where possible. If a caster stays in a bad spot, step out of its line of sight so it has a reason to move toward the group. Give the tank a moment to collect the pack before the party splits damage across several enemies.
If you’re unsure whether the next pack is safe to pull, stop in cleared space and let any patrol pass. That short wait is often quicker than fighting two groups together. The same idea helps before Plunder and the final fight, where a knockback or fear can send players away from where they started.
4. Check objectives before you leave
After the last boss, open your quest log before leaving the group. Check the heirloom count, see whether an objective still needs an earlier ghost kill, and turn in any quest that sends you back to an NPC you passed on the way in. Different members may have different turn-ins. If you came for a first clear and nobody needs to backtrack, leave through the same Old Ironforge route you used to enter.
Sources
This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.