How to Enter Blackmaw Hold in WoW: Forever

Find the old furbolg gate in Azshara, follow the tunnel to Blackmaw Hold, and agree on a route through the dungeon.

World of Warcraft: Forever
Image: World of Warcraft / YouTube

To enter Blackmaw Hold, travel to the furbolg gate in northern Azshara. Look for the mouth of the tunnel around 38, 33 on the zone map. Run through the tunnel to reach the actual dungeon portal at its far end, near the Winterspring border. Both factions use this approach. Blizzard lists the dungeon for levels 55–60.

Sketch map: meet at the Azshara tunnel mouth and follow the passage to the instance portal.
Sketch map: meet at the Azshara tunnel mouth and follow the passage to the instance portal.
Thraun Gaming shows the Blackmaw Hold entrance at 24:51.

1. Meet at the tunnel, then go to the portal

  1. Get to Azshara. Horde groups can approach from Valormok, while Alliance groups can start from Talrendis Point and ride north.
  2. Find the carved furbolg entrance and the nearby Meeting Stone in northern Azshara. The gate is the landmark you need before going underground.
  3. Follow the tunnel northward through the mountains. The instance portal is farther down the passage, near the Winterspring border.
  4. Stop at the portal and check that everybody has caught up. If someone is still at the stone, tell them to come through the tunnel instead of searching the clearing for the portal.

The coordinate near 38, 33 points to the tunnel mouth. If you're using a pin around 35, 23, that puts you near the far end of the approach. The pins describe two different parts of the same route. Meeting at the mouth is easier for a player on their first visit because they can see the entrance and the stone before going underground. The whole party can then follow one player through.

2. Decide what kind of run you want

Blackmaw Hold is a large dungeon with more than one route through its furbolg settlement. Before your first pull, ask whether the group wants a full clear or has a particular objective. A player who came for a quest item may need a different route from somebody looking for a specific boss. Knowing that in advance saves a long backtrack through the city.

If you're joining a group for the first time, share the name of the encounter or quest you need. “I need Blackmaw” can mean anything from getting inside the dungeon to completing a particular objective in the deeper tunnels. Check the quest log for any lead-in you haven't finished and collect the quests available to your faction before leaving for the dungeon. That way the party can plan its route around objectives you actually have.

3. Use landmarks to keep the group together

Inside, identify the next encounter before taking a fork. Published boss lists include Withermaw, Impaan the Imprisoner, Elder Shaman Bloodmane, Bonesnout the Unbroken, Varrox Bleakhoof, Blackmaw Behemoth, and Unbound Spirit. The presence of several bosses is a reason to confirm the group's target before following a branch. Treat a rare spawn as a separate opportunity if it appears during the run.

When a fight ends, regroup at the same landmark before the tank takes the next passage. If you pull back to avoid extra enemies, have the group move together rather than letting each player choose a different side of the room. In a winding dungeon, one missed turn can put the healer out of sight or leave a player between the party and a patrol. If the group wants to backtrack after a quest updates, do it while you can still follow the cleared path.

Blizzard's November 6 hotfix addressed creatures in Blackmaw Hold that could drop out of combat unexpectedly. If you're following an early recording where enemies reset on their own, don't build your pull around that behavior. Keep the group within reach and finish the pack before you advance into the next passage.

4. Check the quest log before leaving

Finish any item objectives before the group disbands. A boss kill may fill one line in a quest log while another still needs a pickup or turn-in. If you need to return to an earlier area, say exactly what you missed while the group is still together.

The hold's deeper tunnels also connect with the story around Barrow Deeps. If you're here for the dungeon, use the dungeon objectives to decide when the run is complete. Keep the Azshara Meeting Stone in mind for your next visit. It gives returning players and newcomers the same meeting point even if they're coming from different flight paths.

This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.