How to Enter Alcaz Prison in WoW: Forever

Reach the north end of Alcaz Island, find the portal below the prison building, and get the key to the dungeon's lower floor.

World of Warcraft: Forever
Image: World of Warcraft / YouTube

The Alcaz Prison portal is below the prison building at the north end of Alcaz Island, off the northeastern coast of Dustwallow Marsh. Swim to the island, follow the path north, and descend through the building to the instance portal. Blizzard recommends this five-player dungeon for levels 48–53.

Sketch map: from the Dustwallow shore, swim to Alcaz Island and descend through the northern prison building.
Sketch map: from the Dustwallow shore, swim to Alcaz Island and descend through the northern prison building.
Thraun Gaming shows the Alcaz Prison entrance at 21:57.

1. Swim to Alcaz Island and find the prison building

  1. Travel to the northeast coast of Dustwallow Marsh. Alliance players can stage from Theramore, while Horde players can travel east from Brackenwall Village.
  2. Swim to Alcaz Island and regroup near the pier on its western shore. Wait for everyone before heading inland.
  3. Follow the island path north toward the prison building. The building is around 75.0, 14.7 on the Dustwallow map.
  4. Enter and take the stairs down through the cells. Look for the stone arch and instance portal below ground.

Some maps pin the portal's position as if it were on the island surface. Use the pin to find the building, then use the stairs to reach the portal. If you're standing at the marker but still see open sky, check that you've entered the prison and descended to its basement. The swim gets you to the island. The route down to the instance is on foot inside the building.

2. Get ready for the upper prison

If you came with a faction quest, open the log before the first pull. The cells and side rooms can contain objectives the group will walk past on a fast clear. Tell the party if your quest needs a captive, a boss item, or a room after the final encounter. That gives the tank a chance to stop before turning into the next corridor.

Hallways and doorways can help the tank move enemies into cleared space. Let the whole group reach the same side of a doorway before attacking. A player who stands too far back can draw enemies down another route or lose line of sight to the healer. Keep the group together, especially if you need to stop at a cell before the rest of the party advances.

3. Get Wrex's key before looking for the lower floor

Overseer Wrex carries the Overseer's Keyring used on the locked route to the lower floor. Locate Wrex on the upper level and defeat him before trying to reach the lower section. Expect the other enemies in his room to join. Clear room outside before starting the encounter and decide who will control extra jailers while the tank collects them.

After the fight, check that someone actually looted the keyring. If the lower door won't open, confirm that the party has the item and that the person carrying it is at the door. There is little value in combing the rest of the upper floor for a different passage when the group hasn't used the key from Wrex.

4. Clear the lower section and check the last rooms

The encounter order in individual runs can vary, since groups can take some side rooms at different points. Use the key as your main progression check and tell the party if you still need The Questioner or Tidemistress Ca'zass before leaving the upper routes behind. Once you're in the lower section, recover before engaging Katerina the Cleaner. She can put pressure on the whole party, so let the healer drink and finish any interactions with prisoners outside the fight.

Blazeroar is the final boss. The fight follows the interaction with Zarla Ober, so make sure the group is present and ready before proceeding. After the kill, check for any quest item or objective your faction requires. Some objectives are tied to the last rooms rather than the boss kill alone. If another player needs to look around, give them time before the group splits up. The prison is easier to navigate while you still have someone nearby who remembers the way back.

For a second run, plan around the objective you missed. If the group already knows how to find Wrex, go in with a clear plan to collect and use the keyring. If someone missed their faction objective near Blazeroar, name it before the fight so the party knows to check the last room together.

This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.