Dead by Daylight Terrifier Chapter: Art the Clown, Sienna Shaw and Hartshorne Mall Hit the PTB
Art the Clown brings a Bag of Toys, Sienna Shaw joins the Survivors and a new mall map arrives. The 10.3.0 PTB is live on Steam, with launch set for November 24.

Art the Clown has arrived in The Fog, at least for PC players willing to test him. Behaviour Interactive opened the Terrifier chapter on Dead by Daylight's Steam Public Test Build on October 28, 2026, posting full 10.3.0 PTB patch notes the same day. The chapter adds The Terrifier (Art the Clown) as the new Killer, Sienna Shaw as the new Survivor and The Hartshorne Mall, a new original map the community has been asking for. Full launch is set for November 24, 2026.
Here's everything that's in the build.
TL;DR
- New Killer: The Terrifier (Art the Clown), with a random-weapon power called Bag of Toys.
- New Survivor: Sienna Shaw from the Terrifier films.
- New map: The Hartshorne Mall in a new realm called The Subdivisions, with lore tied to Dwight.
- Gore customization: you can now tone down Death Sequences and switch blood to a neutral green.
- Mori system update: three clear Mori categories, starting with The Terrifier.
- Perk follow-ups: Calm Spirit, Dark Sense, Slippery Meat, Dark Arrogance, Ravenous and Whispers get another pass after 10.2.0.
- PTB: Steam (PC) only; the chapter goes live on November 24.
The Terrifier's power: Bag of Toys
Art doesn't carry one signature weapon. Instead, you hold the Ability button to open his Bag of Toys and pick one of two random Toys. After that, the bag goes on cooldown. Each Toy is single-use: hold the Power button to ready it, then tap Attack to use it.
| Toy | What it does |
|---|---|
| Acid Bottle | Thrown at Survivors or used to create Acid Puddles |
| Flail | A sweeping attack that can hit over certain obstacles |
| Handgun | Fires a bullet |
| Flamethrower | A stream of fire that can also set Pallets, Windows and Generators alight |
| Bike Horn | Reveals Survivors with Killer Instinct and applies Oblivious; also resets active Torture timers |
The core loop is a two-step combo. Toys damage healthy Survivors, and hitting an injured Survivor inflicts Torture. Hit that Tortured Survivor with a different Toy and they go down and become Terrified.
That feeds Art's other mechanics:
- Taunt: pressing the Ability button makes Art taunt. Taunting a Terrified Survivor who is hooked or downed gives 1 point of Deadliness to every Toy and removes the Terrified status.
- Deadliness: each Toy also earns a point whenever it applies Torture. At maximum Deadliness, that Toy can down injured Survivors outright. A fully charged Bike Horn goes further, interrupting Survivors who are repairing or healing and instantly regressing their progress.
Behaviour's announcement adds that each weapon has its own mini-Mori, and that Art's facial expressions are available as emotes, which the studio calls a first for any Killer.
Art's perks
- Laughingstock: Survivors within 12 meters of a completed Generator become Exhausted and Oblivious. The effect lingers for 3/4/5 seconds after they leave, and you see the Auras of completed Generators.
- Kill Spree: once every remaining Survivor has 2 Hook States and all Generators are done, you can kill Survivors. Both Exit Gate switches are blocked while you do it and for 6/8/10 seconds afterward.
- Funny Business: damaging a Generator gives 10% Haste for 10 seconds plus one random effect: 5 more seconds of Haste, a 2-second stun on yourself, a 30-second block on that Generator, or harmless confetti. The same result can't happen twice in a row, and the perk has a 60/50/40-second cooldown.
Funny Business is a real gamble, since one of its four outcomes stuns you. Kill Spree is the one that will get attention, as it effectively turns a late-game second hook into a kill for any Killer who runs it.
Sienna Shaw's perks
- Valkyrie's Rage: after being chased for 40/35/30 seconds, your next Pallet stun lasts 75% longer.
- Shared Trauma: whenever you take a protection hit, all Survivors within 12 meters recover from Exhausted while running for 30/35/40 seconds. You also see the Auras of Exhausted Survivors within 32 meters.
- Best Gift Ever: you start the trial with 4/5/6 Tokens. The first time you drop each item type, a Token is spent and the Entity takes the item. In return you get a passive bonus for the rest of the trial: Flashlight stuns also blind for 2 seconds, Fog Vials make your scratch marks fade 50% faster after fast vaults, Keys give an extra rummage per chest, Maps make Auras last 1 second longer, Medkits let you heal yourself at 25% speed while healing others, and Toolboxes show the Auras of the three Generators closest to each other.
The Hartshorne Mall
The new map sits in a new realm, The Subdivisions. Behaviour describes it as a mall twisted by The Entity, full of empty storefronts and liminal hallways. It's also a big piece of lore: this is where a five-year-old Dwight got lost, slipped through an "Employees Only" door and first heard something calling to him.
Gore settings and the Mori update
A new Gore Customization section under the Gameplay tab lets you reduce the goriness of Death Sequences and swap blood for a neutral green tone. A Regional Streamer Mode toggles both and also anonymizes player information.
Moris are being sorted into three types: Finisher Moris, Power Moris, and Moris from Memento Mori offerings and perks. Only one "Kill" prompt can appear at once, and all of them now use the Killer's Attack input. The Terrifier is the first Killer built for the new system, and older Killers will be updated over time.
Perk changes on the PTB
The 10.3.0 PTB also follows up on the big 10.2.0 perk overhaul:
| Perk | PTB change |
|---|---|
| Calm Spirit | Totem and Chest actions 23/24/25% faster (was 8/9/10%) |
| Dark Sense | Now earns Tokens at trial start and on each Generator completion (up to 5), spent when the Killer comes within 20m |
| Slippery Meat | Unhook speed bonus down to 65/70/75%, Haste after unhook up to 7% |
| Dark Arrogance | Window vaults 15% faster, successful-hit cooldown 13/14/15% shorter, penalties now 15% and include missed attacks |
| Ravenous | Exposed lasts 60/65/70s (was 80/85/90s) |
| Whispers | Haste outside the radius up to 7% |
Bug fixes include Survivor bots trying to cleanse Totems someone else is already using, The Judgment blocking escapes beyond 32 meters, and a Raccoon City Police Station spot where Killers could block a hook. The known-issues list is long, though, and Behaviour says polish on Art's Moris and effects is still ongoing.
Also this week: balance without a patch
Behaviour also used its new Backend Tunables system for the first time on October 29. Patch 10.2.2a buffed The Executioner (Rites of Judgment activates and recharges faster, and Punishment of the Damned now reaches 16m instead of 10m) and The Good Guy (Hidey-Ho Mode cooldown down to 10 seconds) without a download, though players need to restart the game. The studio has also previewed 10.4.0 for January, with a medium-sized Killer update and changes to around 15 perks, including Eruption, Sloppy Butcher and Shoulder the Burden.
What it means for players
Art looks like one of the more unusual Killers in years. Every chase starts with a draw from the bag, and the "different Toy for the down" rule means you're always planning two moves ahead. If you're on PC, the PTB is the place to learn him before he lands on November 24. Everyone else can at least look forward to exploring the Hartshorne Mall at launch.
Sources
- 10.3.0 | Terrifier PTB Patch Notes (Dead by Daylight on Steam)
- October Community Stream Recap (Dead by Daylight on Steam)
- 10.2.2a Backend Bugfix Patch (Dead by Daylight on Steam)
- Dead by Daylight Rolls Out Terrifier Chapter ft. Art The Clown And Mall Map Via Public Test Build (WorthPlaying)
- Dead by Daylight Terrifier trailer: Art the Clown (Dread Central)
- Dead by Daylight unveils its Terrifier package, finally introducing a new map (Destructoid)
This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.