How to Use the Terrain Manipulator in No Man's Sky

Mine deposits, flatten a work area, and undo accidental terrain changes with the Multi-Tool’s four terrain modes.

Terrain ManipulatorArt: Hello Games

Select the Terrain Manipulator on your Multi-Tool to dig into mineral deposits or reshape ordinary ground in No Man's Sky. Use Mine when you want materials, Flatten to level a small area, Create to add terrain, and Restore to put edited terrain back the way the planet generated it. Before firing, check both the selected mode and the area highlighted by the tool.

Select the tool and test it on ordinary ground

  1. Open the Multi-Tool inventory. Check that the Terrain Manipulator technology is installed and charged. If the blueprint or parts are missing, follow the current technology or mission instructions on your save.
  2. Cycle your Multi-Tool modes until the HUD identifies the Terrain Manipulator. Select Mine using the mode control displayed on screen.
  3. Aim at a patch of ground a short distance from where you are standing. Use a short burst and watch what the tool removes.
  4. Select Restore, aim at that same patch, and fire again. Check how much of the original shape returns.

The ordinary Mining Beam and Terrain Manipulator are separate selections. A beam that works on a rock or plant may do nothing to the surface of a buried mineral deposit. Read the tool name on the HUD before troubleshooting the target.

Watch your charge during the test. Open the tool's recharge options and use an accepted material such as Silicate Powder if you have it. Keep a small reserve before you start a longer job. The cost matters more when you are shaping several areas in succession and can't easily stop to gather supplies.

Mine a mineral deposit without overshooting

Use your Analysis Visor to identify a surface deposit and walk close enough to work on it. Check that the visor shows the material you need. Select Mine and begin at an exposed edge. Follow the visible deposit as you remove material instead of clearing a broad patch of ordinary ground around it.

Start with a smaller brush if you want to work precisely. Watch the item pickups after each short pass and compare them with the remaining deposit. This helps you notice when the tool has started cutting dirt beyond the resource you came to collect. Reposition if the deposit continues below a slope or around the side of a pit.

Before digging straight down, decide how you will get back out. A shallow side approach can leave an easier exit than a vertical hole. If you are using the tool during a storm, keep enough charge to open a path and check your hazard protection. Leave before it runs low if you haven't confirmed the ground provides a safe place to stay.

Shape a small site with Flatten or Create

Use Flatten for a pad around a building entrance or a short approach. Choose the starting height carefully. Work outward in short passes and walk across the result before placing a permanent structure. A level patch beside a steep edge can still be difficult to reach from the direction you actually use.

Use Create when you want to add material, such as filling part of a gap or making a temporary ramp. Check the preview and use a small brush close to anything you want to preserve. A large edit can obstruct an entrance even if the spot you aimed at was clear.

For a base you plan to keep, use existing terrain where possible and put essential entrances above the surrounding ground. Large excavations can be awkward to maintain across saves and terrain updates. A raised entrance with a ramp is easier to check than a door that relies on an entire hillside staying removed.

Restore a mistake and check the result

Switch to Restore and target the affected area. Use short passes if you want to preserve an adjacent edit. Walk around the result and make sure the tool restored the correct surface before moving on. Create adds new material, while Restore returns the generated shape, so choose based on the result you want.

If the tool doesn't respond, check the selected technology, mode, charge, and highlighted target. Test on ordinary ground outside a structure. If that works, compare it with the original spot and check whether you were aiming at terrain the tool can edit. If the brush affects too much ground, reduce its size and repeat the test before returning to the job.

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This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.