How to Use Recall on Falling Ruins in The Legend of Zelda: Tears of the Kingdom

Stand on a fallen piece of sky debris, reverse its movement with Recall, and use the height to reach a safe landing.

RecallArt: Nintendo

In The Legend of Zelda: Tears of the Kingdom, climb onto a recently fallen piece of sky debris and use Recall on it. The stone retraces its earlier movement and can lift Link above the surrounding terrain. Check the path before committing. Use the ride to reach a ledge or gain height for a glide, and choose a landing before you leave the stone.

Find a suitable piece of falling debris

  1. Watch for a piece of sky rubble landing on the surface. Let it finish falling before you approach.
  2. Look at the top and sides of the stone. Choose a place where Link can climb up and stand without immediately slipping off.
  3. Select Recall from the ability wheel and aim at the stone. Check the displayed path and verify that you have targeted the correct object.
  4. Stand on the stone or position yourself to board it safely before confirming the rewind. Activate Recall and ride while it moves.
  5. Look for a reachable landing. Step or glide off once you have a safe route, or stop the ability when you are ready.

A falling object can be dangerous before it reaches the ground. Keep your distance while it descends and approach after the area is clear. The stone should have enough recent movement for Recall to retrace a useful path. If you can't target it or the path is too short, look for a more recent piece rather than trying to force the same one.

Choose a stone you can board without spending most of the rewind trying to catch it. Standing on a stable piece before activating it can make the first ride easier. If the available surface is awkward, find a better angle or choose another object before beginning.

Read the rewind path before riding

Recall moves the object along its own earlier path. It doesn't send every piece of rubble to the same height or destination. Check the preview for whether the stone will rise and which way it will travel. If it moves away from your intended destination, use it for general height only if you can make the remaining trip.

Watch the first few moments of the ride. Stay near a stable part of the surface and avoid moving to the edge before you know the direction. If the stone passes close to terrain, look for a safe opportunity to leave. If it continues into open air, compare your landing options before jumping.

For example, if you want to reach a higher ridge, use the rock to get above it and then glide toward a clear surface if you have the paraglider. Check the distance and your stamina first. Don't jump simply because the ridge appears level with you. Wait until the route is comfortably reachable.

Use the gained height for a short route

Look around while the stone rises and identify one safe destination. A nearby ledge can be a better landing than an island you can't comfortably glide to. Choose a place where you can stop and orient yourself before continuing. If the path takes you higher than needed, leave when you have enough clearance.

If you don't have a reliable way to land, keep the ride modest. Use Recall to get a view or reach a close ledge instead of jumping across a large gap. Check where Link will end up if the rewind stops. Make the exit decision before you run out of time.

Fix a stone that won't lift you

Check that Recall is selected and that you aimed at the debris rather than a nearby object. Look at the preview. If the stone's recent movement won't take you upward, use another piece. If Link slides off early, choose a flatter section and stand nearer the center before trying again.

If the route doesn't reach the place you expected, use the highest safe point to reassess. Choose a closer destination or return to stable ground. On the next attempt, compare the preview with the position you want to reach before boarding.

Start with a short lift and an obvious landing. Once you can board, ride, and exit predictably, use the same sequence on a longer route where the extra height matters.

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This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.