How to Get the Grandmaster Feline Gear in The Witcher 3: Every Diagram Location
All six Grandmaster Feline diagrams are hidden at three spots in northern Toussaint. Here's where to find them, who crafts them and what the set bonus does.

The Grandmaster Feline gear is the final tier of the Cat School set in The Witcher 3: Wild Hunt, added with the Blood and Wine expansion. It's built for fast, aggressive light-armor play, and its six-piece bonus rewards you for hitting enemies from behind. All six diagrams are hidden at three locations in northern Toussaint, and only one craftsman in the game can make them.
Quick answer
| Diagram | Where |
|---|---|
| Armor | Safe behind a painting in Bartolomé de Launay's estate |
| Trousers + Boots | Chest by the signal fire in the Hanse base, Arthach Palace Ruins |
| Steel Sword, Silver Sword + Gauntlets | Bag on a ledge in the Pits of Brume cave |
| Crafter | Lazare Lafargue, the grandmaster armorer in Beauclair |
Requirements
- Blood and Wine, and access to Toussaint.
- Level 40 to equip every Grandmaster Feline piece. The enemies around the diagram sites are around level 40 too.
- The Mastercrafted Feline set. Each Grandmaster recipe consumes the matching Mastercrafted piece, so you need the full previous tier first.
- Plenty of crowns and materials – see the crafting section below.
How the quest starts
The search is called Scavenger Hunt: Grandmaster Feline Gear and is part of the side quest Master Master Master Master! Look for the "Contract: Grandmaster Armorer" notice on Toussaint's notice boards, which points you to Lazare Lafargue's workshop in Beauclair. Ask him about the gear of the vanished witchers and he'll give you a Grandmaster scavenger hunt for each school, including Feline.
You can also go straight to the locations below – picking up a diagram adds the quest anyway.
Step-by-step: every diagram location
- Bartolomé de Launay's estate (Armor). It's in northern Toussaint, east of the Arthach Palace Ruins and near the Trading Post. The front gate is locked: follow the wall to the right and climb the broken wooden scaffolding. Deal with the drunk Hanse bandits in the courtyard, then enter the red house with the white door, turn left and examine the painting. Behind it is a safe with the armor diagram and a letter pointing you onward.
- Arthach Palace Ruins (Trousers and Boots). Head northwest into the swamp to the ruined palace, now a Hanse bandit base. Climb the broken bridge or stairs from the south to the central tower, then go north along the wall to the large signal fire. The chest right before the fire holds the trousers and boots diagrams plus the Hanse leader's notes. Stop bandits from lighting the alarm fires or more will pour in – you don't need to clear the whole base.
- Pits of Brume (Steel Sword, Silver Sword and Gauntlets). The cave lies southwest of the ruins. It's a linear monster nest full of Archespores in the largest chamber; burn them with Igni and use Cursed oil. Then follow the right-hand wall to a narrow ledge, where a bag near a corpse holds the steel sword, silver sword and gauntlets diagrams along with a journal.
Crafting the set
Only Lazare Lafargue can craft Grandmaster witcher gear, so bring the diagrams and materials to his shop in Beauclair. Each piece needs its Mastercrafted version plus:
| Piece | Main materials |
|---|---|
| Armor | 2 Infused Slyzard Hide, 2 Enriched Dimeritium Plate, 2 Monster Liver, 2 Monster Heart |
| Trousers | 1 Infused Slyzard Hide, 1 Enriched Dimeritium Plate, 2 Monster Tongue, 2 Monster Blood |
| Boots | 1 Infused Slyzard Hide, 1 Enriched Dimeritium Plate, 2 Monster Bone, 4 Monster Claw |
| Gauntlets | 1 Infused Slyzard Hide, 1 Enriched Dimeritium Ingot, 2 Monster Bone, 1 Powdered Monster Tissue |
| Steel Sword | 2 Leather Scraps, 2 Enriched Dimeritium Ingot, 1 Sapphire, 1 Monster Blood |
| Silver Sword | 2 Leather Scraps, 2 Enriched Dimeritium Ingot, 1 Sapphire, 1 Monster Tooth |
The bottlenecks are Infused Slyzard Hide and Enriched Dimeritium plates and ingots. You can craft them or buy them from Lafargue, but either way, a full set is a big investment of crowns.
Handing Lafargue a complete set of any school also finishes Master Master Master Master!
Set bonus
- 3 pieces: a strong attack makes your following fast attacks deal 10% more damage per Feline piece worn, for 5 seconds.
- 6 pieces: attacks from behind deal 50% more damage and stun the enemy, at the cost of 1 Adrenaline Point.
That makes it a natural fit for a fast-attack, light-armor build that circles enemies rather than blocking.
Tips and common mistakes
- Showing up under level 40. You can grab the diagrams earlier, but you can't wear the gear, and the bandits and monsters hit hard.
- Forgetting the Mastercrafted pieces. Grandmaster recipes upgrade the previous tier – if a piece is greyed out, check that you own its Mastercrafted version.
- Letting the Hanse light their fires. Reinforcements turn a quick chest grab into a long fight.
- Entering the Pits of Brume unprepared. Bring Cursed oil and lean on Igni for the Archespores, and drink a Cat potion for the dark.
- Selling monster parts. Livers, hearts, tongues and claws are all in the recipes. Keep them until the set is done.
Sources
- Scavenger Hunt: Grandmaster Feline Gear – Witcher 3 Wiki (Fextralife)
- Master Master Master Master! – Witcher 3 Wiki (Fextralife)
- Cat School Gear walkthrough – GameBanshee
- Feline school gear – Gamepressure
- How to get the Grandmaster Feline gear – Shacknews
- How to get the Grandmaster Feline gear – Vulkk
- Grandmaster Cat/Feline gear – Witcher Hour
This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.