NewsEnshrouded9 October 2026

Enshrouded 1.0 Release Date: October 15 on PC and PS5 – Sparkworks, Mage Rework and Everything New

Enshrouded leaves Early Access on October 15 with a PS5 launch, the new Sparkworks logic system, nine new spells and a level 50 cap. Here's what's changing.

One week from today, Enshrouded finally leaves Early Access. Keen Games' survival-crafting action RPG hits version 1.0 on Thursday, October 15, 2026, launching on PC and, for the first time, PlayStation 5 – with PS5 Pro support included. And on October 8, the studio revealed one of its biggest 1.0 additions yet: a full logic system called Sparkworks that lets players turn their builds into playable adventures.

Here's everything confirmed so far about the release, the platforms, the price and what's new.

Release date, platforms and price

1.0 release October 15, 2026
Platforms at 1.0 PC (Steam), PS5 (PS5 Pro supported)
Xbox Series X|S Planned for spring 2027
Price $39.99 / €39.99
Early Access began January 24, 2024

The PC and PS5 versions launch on the same day worldwide. The Xbox Series X|S version is still in development – Keen has said work on it is ongoing and is targeting spring 2027 for that release.

If you were waiting for a discount before 1.0, that window has closed. Keen raised the price by €10 to €39.99 on September 8, explaining that a higher full-release price was always part of its Early Access plan and will help fund development after launch. On Steam in the US, the game now costs $39.99.

Video: Enshrouded – 1.0 Release Date Reveal (by Enshrouded)

Sparkworks: build your own dungeons and traps

The newest reveal is Sparkworks, a logic system arriving with 1.0. The idea is simple: connect an input to an output. Pull a lever, step on a pressure plate or walk into a trigger zone, and something happens – a door opens, a trap door drops, an enemy spawns, lightning strikes or water floods a room.

Players build switchboxes and link them to these triggers with a dedicated Sparkworks tool. Logic operators such as clocks and NOT and OR gates let you chain more complex behavior together. Keen's own examples include a lever that summons an enemy, a pressure-sensitive floor that reveals a secret hallway and a room that explodes the moment someone walks in.

Sparkworks ties directly into Adventure Sharing, the feature added in the April "Forging the Path" update that lets you upload your version of Embervale for others to visit. Combined, the two systems turn shared worlds from showcases into actual playable content – mini-games, puzzle rooms and custom dungeons. Keen also joked that you could replace the bridge to your base with trap doors and simply not tell your friends.

Video: Enshrouded – Introducing Sparkworks (by Enshrouded)

Mages finally get their rework

Keen openly admitted that magic users needed attention, and 1.0 delivers a big combat update for them:

Archers aren't left out. New skills improve piercing ranged damage, give a chance to restore bow durability and restore Shroud time on kills. Configurable aim assist is also coming – on by default for controllers and off by default for mouse and keyboard.

Higher level caps and a skill tree reset

Version 1.0 raises the player level cap to 50 and the equipment cap to 55. Enemy factions such as the Fell and the Scavengers also get new variants, including heavier and elite versions.

Because so many skills are new or have moved, the skill tree will be reset for everyone. Keen's advice is blunt: spend your points before you leave your base. If you jump back into an old save after the update, make that the first thing you do.

Performance and the road to 1.0

Beyond new features, Keen has said a major goal for 1.0 is better performance, especially on low- and mid-range PCs, after years of adding systems and visual detail. Over Early Access, the game has received eight major updates that added three biomes with new monsters, along with dynamic water, new weapons, armor, creatures and building materials – all of which are part of the 1.0 package.

The studio has promised a full highlights video and complete changelog around launch, so expect the full list of changes on or just before release day. Keen has also said it plans to keep supporting the game with new content for years after 1.0.

Why it matters

Enshrouded has spent close to two years in Early Access, and 1.0 is its biggest moment yet. The PS5 launch opens it to a large new audience, and Sparkworks gives builders – arguably the game's most dedicated players – a reason to keep creating long after they've finished the main adventure. If you've been waiting for the "finished" version or for a console release, October 15 is the date to circle. Xbox players will have to wait until next spring.

This article was written by AI (Claude) and checked against the sources above. Games are updated regularly, so details may change.